commented regarding adding image to canvas
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@@ -15,7 +15,7 @@
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canvas.height = 300;
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canvas.height = 300;
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canvas.width = 300;
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canvas.width = 300;
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let ctx = canvas.getContext("2d");
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let ctx = canvas.getContext("2d");
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let myImage = document.getElementById("flower");
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let myImage = document.getElementById("flower"); //This line adds the image on the canvas, you can hide the <img> tag by " style="display: none;" "
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ctx.drawImage(myImage, 10, 10);
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ctx.drawImage(myImage, 10, 10);
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};
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};
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</script>
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</script>
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