Files
Robotics-at-Home-with-Raspb…/ch-13/full-version/robot/arena.py
T
Danny Staple c87ef96477 Move the computer folder up - a bit easier to manage.
Integrate fixes found in earlier examples.
2022-12-28 11:27:16 +00:00

87 lines
3.1 KiB
Python

"""Represent the lines of the arena"""
try:
from ulab import numpy as np
except ImportError:
import numpy as np
boundary_lines = [
[(0,0), (0, 1500)],
[(0, 1500), (1500, 1500)],
[(1500, 1500), (1500, 500)],
[(1500, 500), (1000, 500)],
[(1000, 500), (1000, 0)],
[(1000, 0), (0, 0)],
]
width = 1500
height = 1500
# 0, 0 is bottom left. Heading 0 is right, with heading increasing anticlockwise. Standard position angles.
def point_is_inside_arena(x, y):
"""Return True if the point is inside the arena.
if the point is inside the rectangle, but not inside the cutout, it's inside the arena.
"""
# is it inside the rectangle?
if x < 0 or x > width \
or y < 0 or y > height:
return False
# is it inside the cutout?
if x > 1000 and y < 500:
return False
return True
def get_point_distance_to_segment(x, y, segment):
"""Return the distance squared from the point to the segment.
Segment -> ((x1, y1), (x2, y2))
All segments are horizontal or vertical.
"""
segment_x1, segment_y1 = segment[0]
segment_x2, segment_y2 = segment[1]
# if the segment is horizontal, the point will be closest to the y value of the segment
if segment_y1 == segment_y2 and x >= min(segment_x1, segment_x2) and x <= max(segment_x1, segment_x2):
return abs(y - segment_y1)
# if the segment is vertical, the point will be closest to the x value of the segment
if segment_x1 == segment_x2 and y >= min(segment_y1, segment_y2) and y <= max(segment_y1, segment_y2):
return abs(x - segment_x1)
# the point will be closest to one of the end points
return np.sqrt(min((x - segment_x1) ** 2 + (y - segment_y1) ** 2, (x - segment_x2) ** 2 + (y - segment_y2) ** 2))
def get_point_decay_from_nearest_segment(segments, x, y):
"""Return the distance from the point to the nearest segment as a decay function."""
max_decay = None
for segment in segments:
decay = 1.0 / max(1, get_point_distance_to_segment(x, y, segment))
if max_decay is None or decay > max_decay:
max_decay = decay
return max_decay
grid_cell_size = 50
overscan = 10 # 10 each way
# beam endpoint model
def make_distance_grid():
"""Take the boundary lines. With and overscan of 10 cells, and grid cell size of 5cm (50mm),
make a grid of the distance to the nearest boundary line.
"""
grid = np.zeros((width // grid_cell_size + 2 * overscan, height // grid_cell_size + 2 * overscan), dtype=np.uint8)
# 4kb as floats, 1 kb as uint8s.
for x in range(grid.shape[0]):
column_x = x * grid_cell_size - (overscan * grid_cell_size)
for y in range(grid.shape[1]):
value = int(get_point_decay_from_nearest_segment(boundary_lines, column_x, y * grid_cell_size - (overscan * grid_cell_size)) * 255)
grid[x, y] = value
return grid
distance_grid = make_distance_grid()
def get_distance_grid_at_point(x, y):
"""Return the distance grid value at the given point."""
grid_x = int(x // grid_cell_size + overscan)
grid_y = int(y // grid_cell_size + overscan)
if grid_x < 0 or grid_x >= distance_grid.shape[0] or grid_y < 0 or grid_y >= distance_grid.shape[1]:
return 0
return distance_grid[grid_x, grid_y]